Quadtree
A spatial indexing structure that recursively divides a dataset (such as a raster image) into square cells of varying sizes until each cell is homogeneous. Quadtrees are used for efficient storage, retrieval, and analysis of raster and vector spatial data.

Explain Quadtree?
A two-dimensional space can be recursively divided into four equal quadrants or sections using a quadtree. Northeast (NE), northwest (NW), southeast (SE), and southwest (SW) are the four sub-quadrants that each node in the tree represents. Each node can have precisely four children.
By adaptively splitting space into smaller parts as needed, a quadtree is a geographic data structure that increases efficiency in managing and analysing big, complicated two-dimensional spatial datasets.
Related Keywords
Quadtree spatial indexing efficiently stores data for quicker spatial queries by recursively dividing a 2D space into four quadrants. Large spatial datasets, image processing, and GIS all make extensive use of it.
A geographic area is recursively divided into four quadrants (northwest, northeast, southwest, and southeast) via a Quadtree GIS algorithm, a spatial indexing technique, until each cell has uniform data or reaches a minimal size. By lowering computational complexity, it is frequently utilized in GIS for effective raster and vector data storage, retrieval, and analysis, including picture compression, geographic querying, and overlay operations.
A technique called quadtree image compression divides an image into four quadrants (or areas) based on pixel similarity in order to reduce the size of the image. A tree structure is created by further subdividing increasingly detailed areas, whereas uniform parts are represented as single nodes. This technique effectively reduces storage requirements while maintaining crucial details in photos with big, homogeneous areas.
In computer graphics, a quadtree is a tree data structure that is frequently used to effectively handle and display two-dimensional spatial data. A 2D space is recursively divided into four quadrants or areas, and data on the objects or pixels in each quadrant is stored. Because it enables quicker searching, rendering, and management of huge graphical information, this structure is especially helpful for applications like picture compression, collision detection, and spatial indexing.
